medium clutch
Anubis water 1v1
The situation
Anubis. CT-side 1v1. Last T is unknown location, bomb is NOT planted, 22 seconds left. You have an M4A1-S with 28 bullets, full armor + helmet. 1 flash, defuser. You're at A platform, the bomb is somewhere in the open part of the map.
Pick the best play
Hold A site as time runs out
- B
Sprint to mid for sound info
- C
Hold a long A angle from connector
- D
Flash and push to canals — they likely went B/canals
Why A is the best play
When time is short, the T MUST come to you. Hold A site (most-played site) and let them walk into your pre-aim. Pushing (b/d) gives them free info from your sound and lets them position. C is fine but A site is better edge-of-defuse positioning.
More medium scenarios
medium
Mirage B 1v2
Mirage. You're the last T alive. Bomb planted at default B. 30 seconds left. Two CTs alive — one was last seen rotating from A long, the other was holding apartments. You have an AK-47 with full mag, full HP, smoke + flash + molly. CT spawn → B is ~8 seconds.
medium
Dust 2 1v1 pistol round
Dust 2 pistol round. You're CT, last alive. Last enemy T is on B site. You have a USP-S with 8 bullets, no armor. 1 flash, no defuser. Bomb is NOT planted. 50 seconds left. You're at CT spawn → B.
medium
Train B 1v2
Train (the new CS2 version). 1v2 as a T post-plant. Bomb planted at the back-train area on B. 30 seconds left. You have an AK with 7 bullets, full HP, no nades. Two CTs unknown — one heard rotating from A, one was holding ivy.
medium
Inferno 1v1 pistol — full HP
Inferno. 1v1 pistol round. You're T-side with a Glock and full HP. Last CT has a USP-S. Bomb is with you. 1:00 left. They were last seen at top-mid going to B.