medium clutch
Inferno arch 1v1 — both have AKs
The situation
Inferno. T-side. 1v1 with full HP, AK 22 bullets, 1 flash. CT has AK, full armor + helmet, position unknown but heard at A site. Bomb is on you. 1:10 left.
Pick the best play
- A
Plant default, hold from arch corner
- B
Take pit position and listen for sound
- C
Push library with the flash, force a corner clear
Plant out of sight (moto/coffins) and play retake
Why D is the best play
1v1 with bomb favors the T who plays the post-plant. Stage planting in coffins / behind moto removes the CT's plant-watching angle and forces them to come find you. Library push (c) gives the CT free pre-aim.
More medium scenarios
medium
Mirage B 1v2
Mirage. You're the last T alive. Bomb planted at default B. 30 seconds left. Two CTs alive — one was last seen rotating from A long, the other was holding apartments. You have an AK-47 with full mag, full HP, smoke + flash + molly. CT spawn → B is ~8 seconds.
medium
Dust 2 1v1 pistol round
Dust 2 pistol round. You're CT, last alive. Last enemy T is on B site. You have a USP-S with 8 bullets, no armor. 1 flash, no defuser. Bomb is NOT planted. 50 seconds left. You're at CT spawn → B.
medium
Train B 1v2
Train (the new CS2 version). 1v2 as a T post-plant. Bomb planted at the back-train area on B. 30 seconds left. You have an AK with 7 bullets, full HP, no nades. Two CTs unknown — one heard rotating from A, one was holding ivy.
medium
Inferno 1v1 pistol — full HP
Inferno. 1v1 pistol round. You're T-side with a Glock and full HP. Last CT has a USP-S. Bomb is with you. 1:00 left. They were last seen at top-mid going to B.