medium clutch
Mirage A 1v2 — bomb dropped
The situation
Mirage. T-side, 1v2. Your team's bomb-carrier died at A short with the bomb still on the ground. Two CTs alive: one A site, one rotating from B. You have an AK with 18 bullets, full HP, no nades. 0:55 left.
Pick the best play
- A
Sprint A short to grab the bomb, fast plant
Reset — let the round time out, save the AK
- C
Push A site without the bomb, take the duel
- D
Hold mid, force the rotator to come to you
Why B is the best play
1v2 with no nades, no info on bomb pickup window safety, and 55 seconds is a save scenario. The A site CT is watching short — you'd die picking up. Reset and force-buy with rifle saved is +EV vs a probably-lost 1v2.
More medium scenarios
medium
Mirage B 1v2
Mirage. You're the last T alive. Bomb planted at default B. 30 seconds left. Two CTs alive — one was last seen rotating from A long, the other was holding apartments. You have an AK-47 with full mag, full HP, smoke + flash + molly. CT spawn → B is ~8 seconds.
medium
Dust 2 1v1 pistol round
Dust 2 pistol round. You're CT, last alive. Last enemy T is on B site. You have a USP-S with 8 bullets, no armor. 1 flash, no defuser. Bomb is NOT planted. 50 seconds left. You're at CT spawn → B.
medium
Train B 1v2
Train (the new CS2 version). 1v2 as a T post-plant. Bomb planted at the back-train area on B. 30 seconds left. You have an AK with 7 bullets, full HP, no nades. Two CTs unknown — one heard rotating from A, one was holding ivy.
medium
Inferno 1v1 pistol — full HP
Inferno. 1v1 pistol round. You're T-side with a Glock and full HP. Last CT has a USP-S. Bomb is with you. 1:00 left. They were last seen at top-mid going to B.