RPM
Rounds per Minute. Weapon fire rate. AK is 600 RPM; M4A4 is 666; MAC-10 is 800 (highest in CS2). Higher RPM = more bullets per second but typically more recoil.
#rpm
Acronyms
Rounds per Minute. Weapon fire rate. AK is 600 RPM; M4A4 is 666; MAC-10 is 800 (highest in CS2). Higher RPM = more bullets per second but typically more recoil.
#rpm
Acronyms
eDPI
Effective DPI — your DPI multiplied by in-game sensitivity. The standard "intensity" metric for comparing sens between players. Pro range is 600–1200.
Acronyms
ADR
Average Damage per Round. Pro tier ~80–100; high-frag stars exceed 100. Better metric than KD because it captures damage on non-killing hits (trade-fragging).
Acronyms
KDA
Kills / Deaths / Assists. CS2's standard scoreboard format. KD ratio above 1 means net positive — most ranked players hover around 1.0–1.1.
Acronyms
MR12
Maximum Rounds 12. CS2 competitive format: first team to 13 wins, max 24 rounds total. CS:GO ran MR15 (first to 16, max 30) for most of its lifespan.