Weapons reference
All 33 CS2 weapons. One table.
Base damage, armor penetration, fire rate, magazine size, kill reward, movement speed, and a tactical note for every weapon. Search or filter by slot / side. No ads, no tier-list opinions — just the numbers.
Showing 33 of 33 weapons
Rifles
| Weapon | Price | Dmg | Armor pen | RPM | Mag | Speed | Side |
|---|---|---|---|---|---|---|---|
| AK-47 T flagship rifle. One-shot HS at any range. Spray pattern climbs vertical then T-shape. | $2700 | 36 | 78% | 600 | 30/90 | 215 u/s | T |
| M4A4 CT rifle, no silencer. Higher fire rate than AK, slightly lower damage. | $3100 | 33 | 70% | 666 | 30/90 | 225 u/s | CT |
| M4A1-S Silenced CT rifle. Higher damage but only 20-round mag. | $2900 | 38 | 70% | 600 | 20/60 | 225 u/s | CT |
| Galil AR T eco rifle. Force-buy round standard. 35-round mag. | $1800 | 30 | 78% | 600 | 35/90 | 215 u/s | T |
| FAMAS CT eco rifle. Slightly more accurate than Galil with a burst fire mode. | $2050 | 30 | 70% | 666 | 25/90 | 220 u/s | CT |
| AUG CT scoped rifle. Higher armor pen, hold-friendly. Premium price tag. | $3300 | 28 | 90% | 600 | 30/90 | 220 u/s | CT |
| SG 553 T scoped rifle. Best armor pen in the rifle class. Low movement speed. | $3000 | 30 | 100% | 600 | 30/90 | 210 u/s | T |
Snipers
| Weapon | Price | Dmg | Armor pen | RPM | Mag | Speed | Side |
|---|---|---|---|---|---|---|---|
| AWP Most expensive primary. One-shot kill on body and limb hits. Slow movement. | $4750 | 115 | 98% | 41 | 10/30 | 200 u/s | Both |
| SSG 08 "Scout." One-shot kill HS, but body shots aren't lethal at full HP. | $1700 | 88 | 85% | 48 | 10/90 | 230 u/s | Both |
| G3SG1 T auto-sniper. Force-only, almost never bought in pro CS. | $5000 | 80 | 83% | 240 | 20/90 | 215 u/s | T |
| SCAR-20 CT auto-sniper. Same role as G3SG1, holding long-range chokes. | $5000 | 80 | 83% | 240 | 20/90 | 215 u/s | CT |
SMGs
| Weapon | Price | Dmg | Armor pen | RPM | Mag | Speed | Side |
|---|---|---|---|---|---|---|---|
| MP9 CT-side eco favourite. Pistol-round + $250 = MP9 buy. | $1250 | 26 | 60% | 857 | 30/120 | 240 u/s | CT |
| MAC-10 T-side equivalent of MP9. Fastest fire rate in CS2. | $1050 | 29 | 65% | 800 | 30/100 | 240 u/s | T |
| MP7 Mid-tier SMG. Strong armor pen, high mag size. | $1500 | 29 | 63% | 800 | 30/120 | 220 u/s | Both |
| MP5-SD Suppressed alternate to MP7. Quieter shots, slightly lower damage. | $1500 | 27 | 62% | 750 | 30/120 | 235 u/s | Both |
| UMP-45 Highest damage SMG. Slower fire rate, but two-shot kills at any range. | $1200 | 35 | 60% | 666 | 25/100 | 230 u/s | Both |
| P90 50-round mag, lower kill reward. Run-and-gun hold weapon. | $1700 | 26 | 69% | 857 | 50/100 | 230 u/s | Both |
| PP-Bizon 64-round mag — biggest in CS2. Lower armor pen. | $1400 | 27 | 55% | 752 | 64/120 | 240 u/s | Both |
Pistols
| Weapon | Price | Dmg | Armor pen | RPM | Mag | Speed | Side |
|---|---|---|---|---|---|---|---|
| Glock-18 T-side default. Burst-fire mode (right-click) is mostly inaccurate beyond 5m. | $200 | 30 | 47% | 400 | 20/120 | 240 u/s | T |
| USP-S CT default with silencer. One-shot HS on unhelmeted targets. | $200 | 35 | 50% | 352 | 12/24 | 240 u/s | CT |
| P2000 CT alternate default — louder than USP-S, larger reserve. | $200 | 35 | 50% | 352 | 13/52 | 240 u/s | CT |
| Desert Eagle One-shot HS at any range. Wallbangs through most cover. Punishes misses. | $700 | 53 | 93% | 267 | 7/35 | 230 u/s | Both |
| P250 Eco-round upgrade. Strong against helmeted opponents at close range. | $300 | 38 | 64% | 400 | 13/26 | 240 u/s | Both |
| Tec-9 T eco favourite. High armor pen + fire rate makes it a force-buy classic. | $500 | 33 | 91% | 500 | 18/90 | 240 u/s | T |
| Five-SeveN CT eco counterpart. 20-round mag, accurate, good for ramp/long-corridor holds. | $500 | 32 | 90% | 400 | 20/100 | 240 u/s | CT |
| CZ75-Auto Full-auto pistol. 100 kill reward (penalised) but extreme close-range firepower. | $500 | 31 | 79% | 800 | 12/12 | 240 u/s | Both |
| R8 Revolver High damage with charge-up trigger pull. Niche eco use. | $600 | 86 | 93% | 240 | 8/24 | 220 u/s | Both |
Shotguns
| Weapon | Price | Dmg | Armor pen | RPM | Mag | Speed | Side |
|---|---|---|---|---|---|---|---|
| Nova Pump-action. 9 pellets per shot. Eco hold weapon for tight angles. | $1050 | 26 | 50% | 68 | 8/32 | 220 u/s | Both |
| XM1014 Auto shotgun. High pellet count makes it deadly at close range. | $2000 | 20 | 80% | 240 | 7/32 | 215 u/s | Both |
| Sawed-Off Highest pellet damage. Effectively a one-shot at point blank. | $1100 | 32 | 70% | 70 | 7/32 | 210 u/s | T |
| MAG-7 CT shotgun. Tighter spread than the Nova for slightly longer range. | $1300 | 30 | 70% | 90 | 5/32 | 225 u/s | CT |
Machine Guns
Damage notes: base damage is the unarmored body-shot value at point blank. Headshots multiply by 4×. Armor reduces body damage to roughly half plus armor penetration. Distance falloff applies past ~10 metres and varies by weapon. Cross-reference these numbers with the in-game console (use sv_cheats 1; impulse 101 in a private match).