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CS2Apps

Damage Calculator

How many shots does it actually take?

Pick a weapon, hit location, range, and armor state. Get damage per shot, hits-to-kill, and time-to-kill at the weapon’s fire rate. Side-by-side comparison across the most-used CS2 weapons. Saves your last setup locally.

Scenario

Result
Damage per shot

29

Out of 100 HP

Hits to kill

4

100 HP target

Time to kill

300ms

At 600 RPM

Same hit, other weapons

Chest · 300u · Armor · Helmet

WeaponDamageHitsTTK
AK-47294300ms
M4A4264270ms
M4A1-S304300ms
AWP1041
SSG 087521250ms
Desert Eagle473449ms
Galil AR245400ms
FAMAS235360ms
MP9196350ms
MAC-10225300ms
Approximation note: CS2’s actual per-weapon damage falloff curves are weapon-specific and not public. We use a global linear falloff (100% at 0u → 60% at 1500+u) plus the standard armor coefficient (0.5 + 0.5×armorPen). Numbers are typically within ±5 HP of in-game damage at engagement ranges. For exact values, run mp_warmup_end; sv_cheats 1; impulse 101 in a private match.