USP-S has only 24 reserve bullets — the smallest reserve in CS
USP-S carries 12 in mag + 24 reserve. After 36 bullets fired, you're empty. P2000 has 13+52, which is why some CTs prefer it for long anchor holds.
Weapon trivia
USP-S carries 12 in mag + 24 reserve. After 36 bullets fired, you're empty. P2000 has 13+52, which is why some CTs prefer it for long anchor holds.
Weapon trivia
An AK-47 headshot is a one-shot kill at any range
AK-47 base damage is 36, headshot multiplier 4x, helmet penetration negates ~50% of the helmet bonus. The result: a clean head-tap is a one-shot kill regardless of helmet or distance. The reason it costs $2,700.
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Weapon trivia
No-scoping the AWP while moving has nearly random spread
The AWP's base spread when no-scoped while moving is wide enough that hits are statistically lottery-tier. Stand still + no-scope is meaningfully more accurate. Quick-scoping and full-scope shots are the way.
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Weapon trivia
A Deagle headshot deals more damage than an AK headshot
The Desert Eagle base damage is 53, headshot multiplier still 4x — a clean Deagle headshot is around 212 damage to an unarmored opponent. Even with helmet, it's an instant kill at any practical range. The catch: missing leaves you in trouble.
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Weapon trivia
The CZ75-Auto used to be the most-banned eco-round weapon
When the CZ75-Auto launched in CS:GO it had a 26-round magazine, full-auto fire, and one-shot-kill chest damage at point blank. Three patches and a year of nerfs later it stabilized at 12 rounds and reduced damage — still brutal on eco rounds.
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