Dust 2 lineups
10 curated nade lineups on Dust 2.
Smokes, mollies, flashes. T-side execute lineups, CT-side anchor / retake throws. Each entry has origin, target, step-by-step instructions, difficulty rating, and a YouTube demo search link. Click any lineup for the full permalink page with HowTo schema.
T-side · 6
T-spawn → Xbox smoke
SmokeCuts the lower-tunnels watching position so B push has cover.
T-spawn → Xbox· easyLong doors → Cross smoke
SmokeStandard A long execute — blocks the CT cross and goose angles.
Long doors → A cross· easyLower tunnels → B site flash
FlashbangPop-flash for a B execute — blinds CT players holding default and back plat.
Lower tunnels → B site· easyT-spawn → Mid doors smoke
SmokeOne-way smoke that lets you peek mid doors with vision but enemies can't see in.
T-spawn → Mid doors (T-side)· hardLong doors → Short smoke
SmokeCuts the catwalk + short rotate so A long execute doesn't get caught from short.
Long doors → A short / catwalk· standardA long → Corner smoke
SmokeBlocks the corner AWP and goose hold on long A take.
A long → A corner / goose· standard
CT-side · 4
CT → Mid doors smoke
SmokeDefensive smoke to block the mid-door peek when you're short on mid players.
CT spawn → Mid doors· easyA site → Long doors molly
IncendiaryBurns the doors area to delay a long push or flush a hidden T player.
A site → Long doors· easyB site → Upper tunnels flash
FlashbangPop-flash before pushing tunnels — common CT-side aggression on T economy rounds.
B site → Upper tunnels· standardCT spawn → Mid doors pop-flash
FlashbangPop-flash for an aggressive CT-side mid push to flush T-mid AWPer.
CT spawn → Mid doors· standard