Skip to content
CS2Apps

CS2 buy-tier loadouts

What to buy, when, on each side.

Seven economic tiers across both sides. Pistol → eco → anti-eco → force → half-buy → full-buy → full-buy with AWP. Each shows the recommended primary, armor, and utility split, plus the round goal so you know what success looks like before the round starts.

Reading these tiers: economy is dynamic — your IGL adjusts based on opponents’ money, not yours alone. The numbers above assume an MR12 half. The general pattern: alternate full-buy / save / force in losing rounds, never let the same player carry the AWP two rounds in a row (deny them economy carry-over), and don’t force-buy on round 3 unless you’re sure opponents have rifles.

For dynamic round-by-round visualisation, see the Economy Simulator.

Related