Wood floor footsteps
- Sound
- Creaking, hollow thumps
- What it tells you
- Enemy on wood (Mirage palace, Inferno coffins). Distinctive from concrete.
- Action
- Wood under apps on Mirage = enemy committed to apps push.
Environmental
Environmental
Water splash
Enemy walking through water (Anubis water area, Train wagon). Identifies position.
Environmental
Metal floor footsteps
Enemy on metal surfaces (Nuke vents, ramp, Train wagon roof). Metal is louder than concrete.
Environmental
Door opening
Specific maps have doors (Mirage palace, Inferno bedroom) that audibly open.
Environmental
Glass break
Some surfaces (Nuke top, Inferno apps balcony) have breakable glass that produces audible cues when crossed.