Smokes are now 3D volumes that react to bullets, HE grenades, and molotovs. A bullet carves a peek-hole; an HE briefly clears the smoke; a molly pushes it up. Fundamentally changes utility play.
#volumetric-smokes
Mechanics·Flagship
September 27, 2023
Smokes are now 3D volumes that react to bullets, HE grenades, and molotovs. A bullet carves a peek-hole; an HE briefly clears the smoke; a molly pushes it up. Fundamentally changes utility play.
#volumetric-smokes
Mechanics · 2023-09-27
Sub-tick servers
CS2 servers now timestamp every input and process them at exactly the moment they happened, not just on the next tick. Same feel regardless of tick rate.
Mechanics · 2023-10-12
First post-launch performance pass
Valve's first major post-launch patch addressed frame-time spikes, sound regressions on Nuke, and a bug where AWP scope sensitivity was inconsistent.